Gamifying economics teaching in secondary school: a case study of a class of 34 students

Authors

  • THIERRY KARSENTI University of Montreal, Canada

DOI:

https://doi.org/10.26220/mje.3398

Keywords:

Education, economics, applications, game, teacher

Abstract

The objective of this case study was to grasp the inherent benefits of using the educational app FinEcoLab. The results underscore the many benefits for learning: the teacher reported 29 benefits and the students reported 23. This study highlights the potential of FinEcoLab for teaching students a wide range of economic and financial concepts in a playful, stimulating, meaningful, and practical context.

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Published

2021-01-01

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